PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE PADA MATERI PENGENALAN UANG KERTAS INDONESIA UNTUK SISWA KELAS IV DI SD NEGERI 2 KALISARI LAMPUNG SELATAN TAHUN PELAJARAN 2023/2024

Authors

  • Adetia Anggraeni STKIP PGRI Bandar Lampung
  • Putut Wisnu Kurniawan STKIP PGRI Bandar Lampung
  • Deri Ciciria STKIP PGRI Bandar Lampung

Keywords:

Development, Puzzle Learning Media, IPAS

Abstract

This research is motivated by the limited teaching materials used by teachers, teachers only use book media as a learning reference and learning only uses lecture and assignment methods. This study aims to determine the feasibility, attractiveness, responses of educators and students to Puzzle media on the introduction of Indonesian banknotes in class IV at SD Negeri 2 Kal. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of Analysis, Design, Development, Implementation, and Evaluation. Product validation was completed by a media expert validator who stated that the Puzzle media product on the introduction of Indonesian banknotes developed obtained a percentage of 92.5% with the interpretation criteria of “Very Feasible”, then the results of the material expert validation stated that the Puzzle media product on the introduction of Indonesian banknotes developed obtained a percentage of 90% with the interpretation criteria of “Very Feasible”. While student respondents in the small group trial obtained a percentage value of 81.5%, with the interpretation criteria “Very Interesting” and in the field trial obtained a percentage value of 88% with the interpretation criteria “very interesting” while the effectiveness test of the Puzzle learning media obtained a percentage value of 88%, with the interpretation criteria “Very Effective”. The development of Puzzle learning media on the introduction of Indonesian banknotes in class IV students of SDN 2 Kalisari using the research and development (R&D) research method, it can be concluded that the use of Puzzle learning media in IPAS subjects on the introduction of Indonesian banknotes is very feasible and effective to use as learning media.

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Published

2024-12-16

How to Cite

Anggraeni, A. ., Kurniawan, P. W. ., & Ciciria, D. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE PADA MATERI PENGENALAN UANG KERTAS INDONESIA UNTUK SISWA KELAS IV DI SD NEGERI 2 KALISARI LAMPUNG SELATAN TAHUN PELAJARAN 2023/2024. CERDAS: Jurnal Ilmiah Mahasiswa Pendidikan Dasar, 3(2), 491–500. Retrieved from https://stkippgribl.ac.id/eskripsi/index.php/pgsd/article/view/1093